In the 'Roh Gil Series' , we meet with domestic and foreign game developers who walk out of the way only based on their philosophy, without being in a rapidly changing situation and external environment.
This time, it is divided into sub-classification of 'Dongin Game' and highlights the indie industry in Japan, which is relatively low in recognition. The fourth I met is 'Playism', a publisher that has a unique recognition in the indie scene in Japan.
Founded in 2011, Playism has supported more than 100 indie games and helped overseas expansion. In addition to competing masterpieces made of RPG makers such as 'Eve', 'Angel of Kill' and 'Mad Father', as well as many indie games such as Momodora, Banyo, and VA-11 Hall-A It has been introduced. In this interview, I listened to the story of Mizutani Shunji, head of Playism.
■ The oldest indie game in Japan, Playism
Q. For Korean gamers who will first see the article, please briefly introduce yourself!
-It is called Mizutani, who is in charge of the entire operation of Japan's indie game publishing brand Playism for 11 years. I'm in charge of operating, but I'm doing anything relatively anything from game discovery to promotion. My favorite indie game is Paper Plise, and now I'm playing the Assassin's Creed series.
Q. I think the name 'Playism' can be somewhat unfamiliar to Korean gamers. Please introduce what exactly you are doing and what works you have as a representative work.
-Platoid fully supports outstanding indie games and developers made of minority elite. By localizing the game, transplanting, or promoting it. You can see that Japanese indie games are widely known to the global market on console or steam.
Playism is also the oldest indie game sales brand in Japan. It was the first time to show the indie game through the PlayStation, and when the green light system was operated on Steam, it was the first time I passed the game called 'LA-Mulana'. In addition, it is a company that published a number of titles that Korean gamers, such as 'Idol Manager', Eve, and Eastern Luna Knight, have heard of them. The sales of 'Replica' and 'Regal Dungeon', the works of Korean indie developers, are also in charge of Playism.
Q. Of the many indie games around the world, there is a criterion for selecting distribution works. I am curious about what kind of side you are looking at.
-The completeness of the game is of course important, but I select a high-original work that I think that this game would never have been created without this developer. On the contrary, it shows a very high quality, but if you have seen a game somewhere, I don't think you want to choose as much as possible.
Q. After selecting a distribution, I wonder how it communicates with Indie developers.
-The communication means include a variety of means, including e-mails, slacks, discs, lines, chat walks, skype, zoom. The developer is comfortable to use. This is because if you limit the means, you may not be able to contact you smoothly. If you have set the means, you will decide on the approximate milestone, get a newly completed build, return the feedback, suggest a promotion plan, and ask if there is a better idea. This process will continue to be repeated until the official launch.
** Q. What do you think if you have the characteristics of the publisher Playt that you can think that 'the game I made is a good match with the play.'
-The typical 'Divolber' can be said to be a rather violent and anarchism work, and 'Annapurna' is more artistic. However, I thought it would be difficult to respond to the trend of the times if a specific art and genre were decided in advance. This is why there has been no standards.
However, gamers who play the game directly play 2D Tsukru Horror Adventure such as Eve or Mad Father, or 'Eastern Luna Knights' and 'Rodosdo Electric-DDIT in Wonder Labyrinth' You might think it's the color of the fox. In addition, because the base is Japan, I think there are many titles that showcase the animation art.
Q. I wonder if there are some places that are paying attention to Korean indie game developers.
-I think that the game of Indie Developer SOMI is 'indie'. His view of life is buried, so there are many unique and personal titles. Studio HG is also an indie developer. When the smashing the battle came out for the first time, I was surprised to think that the quality of individual development went up one level. I am also interested in the works of the project door. In addition, M-Vizlab, a developer of Turtle Cream and Lucy, which has a link with playism.
Q. If an indie game developer wants to serve his game through Playism, what should I prepare first?
-The first Alpha version of the vertical slice build and game description materials that can be played must be prepared first. The game description materials should list the characteristics of the game, developer career, development schedule, development budget, and publisher. More detailed information is also necessary for reviewing the total number of characters and game engines.
** Q. I am wondering if there is a showcase that introduces the new title lineup that has been decided.
-We have a place to introduce a new title at least once a year through an online event called 'Playism Game Show'. I haven't supported Korean yet, so I'm sorry for Korean gamers.
Q. I am also curious about the news of the new works that are about to be released through playm.
-On July 21, 'Bright Memory: Infinite' will be released through the Nintendo Switch, PS5, and XSX platform. Subsequently, on August 7, 'Timothy and Tower of Mu' is scheduled to release the switch of 'Idol Manager', PS4 and PS5 version builds on August 25. We are also preparing to release the Korean version of the Steam version 'IB', so please look forward to the expectation of Korean gamers.
Q. If you have any indie games that you want to recommend to gamers in Korea, please introduce. It would be better if it was supported by Korean.
-If you are a gamer who likes action genres, 'Momodora: Reverie Under the Moonlight', if you are a gamer who prefers the FPS genre, 'Bright Memory: Infinite', and 'Saa Ah Ah Simulator' for those who like deer I would like to!
■ 'Indie Game', and Indie Game Market Q. I am curious about the definition of the indie game that playlia thinks.
-First thought it was an indie game to make a game fully with its independent funds and to be dedicated to sales al1. However, as the publisher, investments were made in this process, and a large-scale team was made to make games, it became very difficult to define it clearly.
Personally, I think it can be defined as an indie game if the game development authority and the game sales permissions match. It depends on whether or not you can make a game with someone's investment, or if a lot of people gather to make a game, and whether you can make a final decision to make it and sell it. If the parent company orders to stop development, or if the publisher can command it, it is not already an indie game.
Q. Unfortunately, plagiarism, such as plagiarism, is often caused by the awareness of 'indie games' that are relatively lightly handled. In this situation, I wonder what kind of action is doing as a publisher, and what we are trying to avoid repeating the same form.
-In some cases, you may apply for a trademark or confirm the contract for the material. Indie game developers have less awareness of contracts or legal procedures than they think, so they also provide procedures and support of the process.
Q. It's been 11 years since Playlet has been an indie game publisher. In the meantime, the trend change in the indie game market has been felt as a faster skin as a business employee.
-There have been a lot of changes. 11 years ago, people often asked, 'What is the indie game?' Indie games are still changing, with the average unit price of indie games, the surge in development costs, the popular genres of popularity, or the Nintendo switch platform. Playlia has established an antenna to respond quickly to these changes, and is always watching the market situation.
Q. I am curious about what support policies are preparing as a publisher to revive the indie market.
-Not only games, but also movies and dramas, and any work is an individual or a few teams.
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