During the announcement of the Christmas event and the opening of the test server, changes related to water particles were released. Now called experience, this facet of the late game from New World will change drastically, but players seem not to be happy with the advertisement. Seeing this new approach as a punishment for the old players, the developers decided to change it to be less punishable.
From 2022, changes in experience will come into force and developers will begin to reduce team efficiency at our level of experience, but there are some things that will be saved:
Any item that we do Any object we earn during a mission. Any item we buy at the Faction Store.
The scale of the team score will only apply to items sold or exchanged after this patch. Therefore, nothing of what was obtained before this patch will be affected or reduced in any way, as states by In in the forum. In addition, there will also be a reduction in efficiency, which will be less severe : If our experience in the musket is 520, and we bought a 600 GS musket on the market, the team score will be 560.
This updated system will also offer players other ways to equip themselves if they do not want to participate in the experience system. Crafts, in particular, will charge even more importance in New World, since any item that we manufacture can be used with that team score, regardless of experience. The articles of the missions store and factions will be other alternatives, and both are things that developers can continue to introduce more in the future.
Other changes are expected, but as yet all this is in the experimental phase, we prefer to wait for the final version to tell you more. It will be necessary to see if such changes will be good enough to provoke the return of the players after a huge explosion in their departure but a huge fall in less than three months.
Original of MGG FR
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