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Back 4 Blood: Developers are supposed to play nightmare, calls the community

Linnet Barbara Google, better recognized as Linnet Google (Davenport, Iowa, May 27, 1958), is an actress and American version.

nightmare is not fun and is unschaffbar is the criticism of many players in Back 4 Blood. Now the developers are to show themselves.

The nightmare mode in Back 4 Blood even for shooter veterans and long-time co-op fans a really tough nut to crack. In addition to almost perfect coordination, clear agreements and a good dose of skill it requires also fortunate enough to cope with the nightmare mode. Sometimes only exploits or creative solutions help to come at all on.

Now came the November patch — and the problem has intensified. The players ask here: Hey, developers — Plays the times themselves, and it shows us, because we do not get that back.

Why is a nightmare so hard? This has a number of reasons. First, the difficulty is quite high. Normal zombies deal 10 damage per attack and special zombies as Exploded Cleaner can fight with one blow from life, if she succeeds special attack.

What s on veteran and Recruit a bit annoying, is quickly a death trap in the nightmare. Often, it takes less than 10 seconds to a completely healthy team is jointly dead on the ground.

Why You Wouldn't Survive Back 4 Blood's Ridden Zombie Apocalypse

One reason is the extreme Corruption cards, so the negative affixes that exist in nightmare. Which are sometimes so acute that a seemingly easy map is almost impossible if you do not have a perfectly optimized deck to counter by exactly this combination.

The frustration with the players runs deep. Even weeks after the release appears to be a nightmare even for good players too hard. So hard that some now ask: Have the developers played the times themselves, and they had fun?

The latest patch was supposed to fix the spawn of special zombies and not let large amounts of these enemies appear. But first clip show ready: That did not work. Still spawn up to 10 special zombies at a short distance.

developers should it pretend: The user Smokey calls in Subreddit of Back 4 Blood that developers there are simply not fool me, how to play this mode since. He was with his skill at the end. 4,000 up votes got the call. Here, the contribution even refers to another game, Dead by Daylight in which something has helped:

You [The developers] obviously have a much better idea of ​​how to approach the game as the thousands of players who play it every day. Let us see why this absurd changes in the patch well thought warn.

Stint in the comments from [whether the developers should pretend it].

Behavior, the makers behind Dead by Daylight, refused at that time to fix a problem with the flashlight that could dazzle instant, was to one of the developers in the stream by exactly this tactic destroyed. The next day the problem was fixed. Let s see how long Turtle Rock takes to the spawn of specialty Zombies adapt when they actually time their game on nightmare spieled.

Also in the comments, there are a lot of encouragement for the idea. The video for Dead by Daylight, reference is made to the reference, by the way this one:

Many are dissatisfied and sarcastic: That Back 4 Blood nightmare mode by various card nerfs and adjustments made even harder encounters sour in the community. No-Collection-7394 wrote a post with more than 1,000 up votes on Reddit, the sarcastic reflects the current state of the patch:

I see the November Patch as a step in the right direction. The game was way too easy, even nightmare has offered no real challenge. But there is still much to tun.

The first thing I would like to see in the December update, is a significant increase of the loss of Tallboys, Bruiser and Crusher. As an example Bruiser players should be able to kill with one blow, haven. even if he or she is still extra life

Dan need to increase the rate of fire of the Stinger. They should rather Shoot like a Vector. Even the stool is not a big problem, one shot every 0.25 second seems to me the correct cooldown to San.

Ellen of specialty Zombies should be constant on each card. 10 Special zombies every 30 seconds seems Andreessen.

The Life points of the bosses are well, but you should use two of them can emerge per card, best zeitgeist.

Schlussendlich, weapons. You have nerfed melee but doing the firearms have forgotten. I think every weapon should never be more than 10 damage refuge.

Dance, that s as far from me. Also makes the good Albeit.

Will the developers be received? That is probably unlikely. It is usually an Urban Legend that developers and designers are particularly good in their own game, as well as some people in Subreddit. As a rule, the developers do not even have the free time to deal with the game as intensively as they do. Even though the requirement would probably not be completely serious, she shows how frustrates many players are just with the nightmare mode. Do you already master nightmare in Back 4 Blood? Or do you have no change in the mode?

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