Skip to main content

It is discovered eight years later that the record of the world of Spelunky was made with traps

Spelunk is one of those games that promoted Indie development back by 2008, when it came to our homes. The proposal of Derek Yu , who arrived this summer to Nintendo Switch, not only supposed a challenge for those who faced the title with the sole purpose of enjoying it, but that his conception and difficulty encouraged many to try to complete him by establishing marks of Time increasingly low.

In 2013, the Barrymode user managed to become the Spelunky World Record holder in the most primary version of him, after stopping the chrono in just 2 minutes and 30 seconds from Speedrun. Now, eight years later, it has been discovered that everything was a farce and that the brand was achieved by using traps .

They have been the players themselves, who have been surprised by years because no one overcomes such a registration, who have been able to verify that it was carried out fraudulently. YouTuber Xanagear explains in a video that the record was not credible from the first day, and that had been made use of a mod that allows players to save and carry their games and then repeat the same design in the world a And again until perfecting the journey. You can see the explanation more in detail below:

The offender himself has apologized in some statements to Waypoint, and even the creator Derek Yu has been surprised by the news, considering that it is one of the most severe cases he has heard. It s, definitely, the Mayo traps that I ve seen on the scene, he says. It means a lot for me that people take time to learn to make a Speedrun of Spelunky. They deserve the right credit.

This past year we were able to enjoy the sequel to the Saga, Spelunky 2, which became one of the best games of 2020 thanks to add more than everything but without losing an apex of its essence. If you want to deepen our opinions, you can go through the analysis of Spelunky 2 we did in this house.

Comments

Popular posts from this blog

Düren cheers late in Alfter - Siegburg ended victorious

That was close. At the VfL Alfter, the classprimus 1. FC Düren would almost be licked. From the kick-off the front runner really well in the game and went after the hits of Yesilay (5.) and Brasnic (44.) completely deserves with a 2-0 lead in the break. Apparently, the Brunetto-Eleven was already too victorious at this time, she acted after the side change, namely, no longer so confidently and purposefully as before the break. Quite different the households. Inspired by the lethargy of the leader, the VFL was now better in the game and came to graduation options. One of these opportunities also brought Alfter to the goal. As so often in the second round, the home owners in the crucial situations simply switched faster, so also in minute 71 when Jan-Luca Prangenberg did not tackle long after a rebound and the leather in the guest box. Shortly before the end, the households even succeeded as Becker unfolded the ball unintentionally into their own goal. The joy of VFL about the compensati...

Nintendo E Shop 2021 Indie Game Best Self-Selled 20 Species

An indie game, short for independent computer game, is a video game typically produced by people or smaller sized growth teams without the monetary and also technical assistance of a huge game author, unlike most AAA (triple-A) games. However, the indie term might relate to various other circumstances where the advancement of the game has some procedure of self-reliance from an author even if a publisher assists fund as well as distribute a game, such as creative liberty. Due to their self-reliance as well as liberty to develop, indie games commonly concentrate on innovation, experimental gameplay, and also taking threats not normally managed in AAA games, as well as may check out the medium to generate special experiences in art games. Indie games often tend to be sold via digital circulation channels instead of at retail due to lack of publisher support. The term is synonymous keeping that of independent songs or independent movie in those particular tools. Indie game growth substant...

Z-Warp Analysis - high frequency

EastasiaSoft seems to be specializing in publishing tiny games, with reduced prices and a surprisingly high frequency; If they do not take out a game a week, nearby andan. This rhythm of releases sometimes involves opening the swallows and getting a little whatever, but from time to time there are also surprises and joys. Z-Warp is one of them. Developed by Panda Indie Studio (the brand behind which is the prolific developer responsible for Project Starship X or Red Death, among others), Z-Warp is a Shmup simple but forceful: over five levels, you open it Bullet defeating enemies while trying no bullet touch. I have written about a few shmups in recent months, and I think it is useful to focus on the "strong idea" of each game to highlight what makes these shooting games, superficially so similar to each other, are unique and different from each other in How much do you put the snout a bit in its mechanics and systems. In the case of Z-Warp, the strong idea is in the ...